Second Life grid to be Open Sourced
Three months after open sourcing Second Life (the client), Linden Labs are now claiming that they're also going to Open Source their servers.
What the world is asking now is how will Linden Labs keep making money, even if I not only think that this is the only way they had to keep SL a sustainable and profitable product in mid-term, but also that this is their way to fight against possible concurrency (like Entropia).
The announcement was made a couple of days ago, but the most exciting thing in this, IMHO, is that they're going to have open standard API's that will allow to communicate between servers. That way, Second Life is going to become a grid of Virtual Worlds connected by themselves (as Entropia worlds, for instance, can be).
What the world is asking now is how will Linden Labs keep making money, even if I not only think that this is the only way they had to keep SL a sustainable and profitable product in mid-term, but also that this is their way to fight against possible concurrency (like Entropia).
The announcement was made a couple of days ago, but the most exciting thing in this, IMHO, is that they're going to have open standard API's that will allow to communicate between servers. That way, Second Life is going to become a grid of Virtual Worlds connected by themselves (as Entropia worlds, for instance, can be).
No comments:
Post a Comment